This is further down in the thread:https://twitter.com/_Ninji/status/1242853245564919821 …
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Well that's interesting. Seems unlikely that both algorithms produce the same output by coincidence... I wonder if it's a reimplementation?
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Is it for certain xBRZ (which forked from the original GPL xBR code)? or could it be plain old xBR (which was originally GPL code but then later converted to shader language and re-released under a MIT/BSD type license)?
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AFAIK the main difference between xBRZ and xBR is xBR does comparisons in YUV space, while xBRZ is using another, unusual colorspace for doing comparisons.
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The first time I saw "ACNH" it parsed as "Assasins Creed: New Hampshire" and now I can't read it as anything else. Help.
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Now I need to know the plot.
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It's not xBRZ, ACNH's function gives a slightly different output (1st: ACNH, 2nd: xBRZ)pic.twitter.com/npGscrDKq8
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