Why is it that everyone is interested in generating VGA signals with an FPGA, but no one is interested in driving motors with an FPGA?
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What
@marcan42 said. I mean, here are two VGA implementations that I did. One is in Clash and the other in Migen: https://gitlab.com/GuzTech/clash-fb_vga/-/blob/master/VGA.hs#L28 … https://github.com/GuzTech/icebreaker-litex-examples/blob/master/soc/rtl/pmod_vga.py … It's just a bunch of counters, and it literally gives you visual feedback :) -
Unless you need to control many dozens of motors in very narrow margins of error time-wise, I guess.
End of conversation
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