a fun side effect of trying to "just" play some notes on a yamaha synth hanging off USB is that it instantly becomes a deep crash course in multilevel buffering strategies, realtime systems, PLLs, phase accumulators, and other shit you don't expect you need to do "hit A play 440"
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i'm being informed that using a DAW in realtime results in overruns and underruns all the time and if you're doing it professionally you 'just get a bigger CPU', which leads me to conclude that my standards here are, again, too high
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whitequark Retweeted mcc
i'm being further informed that in audio i have an entire 22 ms of free latency budget, which actually makes the whole thing a lot easier, i tend to think about systems where a few µs of extra delay would result in a catastrophic over/underflowhttps://twitter.com/mcclure111/status/1186051508061777920 …
whitequark added,
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wait. i fail at basic arithmetics. that's 22 µs, not 22 ms. ok great the world makes sense again
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Replying to @whitequark
22ms is a pretty good threshold though; a human's unlikely to notice an audio latency below around that
2 replies 1 retweet 4 likes
Depends on what you're doing, but yeah. Keep it under 10ms if you really want to be sure.
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