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marcan42's profile
Hector Martin
Hector Martin
Hector Martin
@marcan42

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Hector Martin

@marcan42

If it ain't broke, I'll fix it! I'm porting Linux to Apple Silicon Macs at @AsahiLinux. http://patreon.com/marcan  | http://github.com/sponsors/marcan 

Tokyo, Japan
marcan.st
Joined May 2009

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    1. Marie‏ @MerryMage 29 Sep 2019
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      Replying to @MerryMage @phirenz and

      Semi-related example, my delta 3d printer converts g-code to a preprocessed internal binary format to avoid runtime trigonometry. In other words, one can pre-process a well-known format to an internal format for performance reasons.

      0 replies 0 retweets 1 like
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    3. Hector Martin‏ @marcan42 29 Sep 2019
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      Replying to @BahamutLagoon25 @byuu_san and

      2448 vs 2048 is only a 20% overhead. ?

      0 replies 0 retweets 1 like
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    5. Hector Martin‏ @marcan42 29 Sep 2019
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      Replying to @BahamutLagoon25 @byuu_san and

      I mean, the point is you support both the old and new formats, and when games come around where supporting raw ROMs gets too painful (per-gamw hack tables of mappers and such), you tell people to start using less shitty formats for those games to slowly push them.

      1 reply 0 retweets 1 like
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    7. Hector Martin‏ @marcan42 29 Sep 2019
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      Replying to @BahamutLagoon25 @byuu_san and

      BTW, fun thing to ponder about. Wii/GC games are padded to the full disc size with random data, but IIRC the mastering tools use a predictable PRNG, which means you can compress them by a huge amount depending on game size, but the decompressor needs to implement that exact algo.

      1 reply 0 retweets 0 likes
    8. Hector Martin‏ @marcan42 29 Sep 2019
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      Replying to @marcan42 @byuu_san and

      (of course the passing data is not needed for the games, but is needed for archival fidelity)

      1 reply 0 retweets 0 likes
    9. Hector Martin‏ @marcan42 29 Sep 2019
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      Replying to @marcan42 @byuu_san and

      Perhaps this could be implemented by zeroing out the passing or having a sparse like layout, then having a metadata chunk that lets you reconstruct them (only if implemented of course)

      1 reply 0 retweets 0 likes
    10. Greg Kennedy‏ @greg_p_kennedy 29 Sep 2019
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      Replying to @marcan42 @byuu_san and

      Reading these replies it seems like there's a fundamental split between "an extensible format for archivists" and "a practical but complete format for players (for a specific system?)" so I think it'd help to clarify who wants what :)

      1 reply 0 retweets 0 likes
      Hector Martin‏ @marcan42 29 Sep 2019
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      Replying to @greg_p_kennedy @byuu_san and

      The thing is you need an extensive format for players too :-)

      10:43 AM - 29 Sep 2019
      • 1 Like
      • Greg Kennedy
      1 reply 0 retweets 1 like
        1. New conversation
        2. Natalia Portillo‏ @girlyngeek 29 Sep 2019
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          Replying to @marcan42 @greg_p_kennedy and

          Natalia Portillo Retweeted Aaru Data Preservation Suite

          Not to be repetitive but such a format waa designed some time ago:https://twitter.com/discimagechef/status/1178374093348978697?s=21 …

          Natalia Portillo added,

          Aaru Data Preservation Suite @aaru_dps
          Why dicformat? https://github.com/discimagechef/libdicformat/wiki/YetAnotherImageFormat … explained here
          1 reply 0 retweets 1 like
        3. Greg Kennedy‏ @greg_p_kennedy 29 Sep 2019
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          Replying to @girlyngeek @marcan42 and

          This looks great. Reading more now.

          0 replies 0 retweets 0 likes
        4. End of conversation

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