So the question is, do you want to go all out and design a format that can be used on cheaper microcontrollers or FPGAs to implement optical disc emulators that interface at an analog level? Or stick to archiving/emulators leave that as extra challenge for someone to do later?
(of course the passing data is not needed for the games, but is needed for archival fidelity)
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Perhaps this could be implemented by zeroing out the passing or having a sparse like layout, then having a metadata chunk that lets you reconstruct them (only if implemented of course)
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Reading these replies it seems like there's a fundamental split between "an extensible format for archivists" and "a practical but complete format for players (for a specific system?)" so I think it'd help to clarify who wants what :)
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