So the question is, do you want to go all out and design a format that can be used on cheaper microcontrollers or FPGAs to implement optical disc emulators that interface at an analog level? Or stick to archiving/emulators leave that as extra challenge for someone to do later?
BTW, fun thing to ponder about. Wii/GC games are padded to the full disc size with random data, but IIRC the mastering tools use a predictable PRNG, which means you can compress them by a huge amount depending on game size, but the decompressor needs to implement that exact algo.
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(of course the passing data is not needed for the games, but is needed for archival fidelity)
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Perhaps this could be implemented by zeroing out the passing or having a sparse like layout, then having a metadata chunk that lets you reconstruct them (only if implemented of course)
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