I pitched an IFF style one a while back but after thinking about it, this is actually very bad for streaming and it should be an interleaved format (at least).
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Replying to @BahamutLagoon25 @byuu_san and
So the question is, do you want to go all out and design a format that can be used on cheaper microcontrollers or FPGAs to implement optical disc emulators that interface at an analog level? Or stick to archiving/emulators leave that as extra challenge for someone to do later?
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I feel that optical disc emulators of that sort would have a implementation-specific format due to the performance constraints; and trying to constrain a format intended for archival to those limitations would be unnecessarily restrictive.
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Replying to @MerryMage @phirenz and
Semi-related example, my delta 3d printer converts g-code to a preprocessed internal binary format to avoid runtime trigonometry. In other words, one can pre-process a well-known format to an internal format for performance reasons.
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Replying to @BahamutLagoon25 @byuu_san and
2448 vs 2048 is only a 20% overhead. ?
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Replying to @BahamutLagoon25 @byuu_san and
I mean, the point is you support both the old and new formats, and when games come around where supporting raw ROMs gets too painful (per-gamw hack tables of mappers and such), you tell people to start using less shitty formats for those games to slowly push them.
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You know, we made the Homebrew Channel start rejecting all ELFs made with devkitPro on one release because they were actually a horrible hack and people should've been using the DOL outputs. (Then I fixed devkitPro to output sane ELFs which would still work)
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