I was thinking a format could be designed that made anything unexpected optional. The ECC data could be discarded if there were no errors in the sector, any errors in the 8 to 14 encoding could explicitly pointed out as a diff. Wobble could be marked as constant across the disk.
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Agreed - though, I think, given a format with "complete" data it should be possible to build tools to extract a subset and dump it elsewhere as a different format.
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Replying to @greg_p_kennedy @phirenz and
I pitched an IFF style one a while back but after thinking about it, this is actually very bad for streaming and it should be an interleaved format (at least).
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Replying to @BahamutLagoon25 @byuu_san and
So the question is, do you want to go all out and design a format that can be used on cheaper microcontrollers or FPGAs to implement optical disc emulators that interface at an analog level? Or stick to archiving/emulators leave that as extra challenge for someone to do later?
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I feel that optical disc emulators of that sort would have a implementation-specific format due to the performance constraints; and trying to constrain a format intended for archival to those limitations would be unnecessarily restrictive.
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Replying to @MerryMage @phirenz and
Semi-related example, my delta 3d printer converts g-code to a preprocessed internal binary format to avoid runtime trigonometry. In other words, one can pre-process a well-known format to an internal format for performance reasons.
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2448 vs 2048 is only a 20% overhead. ?
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Replying to @BahamutLagoon25 @byuu_san and
I mean, the point is you support both the old and new formats, and when games come around where supporting raw ROMs gets too painful (per-gamw hack tables of mappers and such), you tell people to start using less shitty formats for those games to slowly push them.
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