I was thinking a format could be designed that made anything unexpected optional. The ECC data could be discarded if there were no errors in the sector, any errors in the 8 to 14 encoding could explicitly pointed out as a diff. Wobble could be marked as constant across the disk.
Yes. Honestly, the mistake that all game dump formats make is lack of extensibility. It makes it impossible to fix these problems post facto in a backwards compatible way. Ditch the raw ROM/ISO dumps already, we've known how to make sane file formats for ages now.
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For example, a reasonable DVD archive format would be, for example, 2064 byte raw sectors, plus an optional header showing where the logical 2048 byte data offset is within it (different for wii/GC) discs, plus relevant lead-in data, plus another chunk with defect info, plus BCA.
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