You can see that the noise isn't nearly as bad (these formats do not murder the data *that* much), and it's also clear that MP3 does not preserve the boundaries because it does not support seamless playback (which causes the horizontal shift and color change due to RGB mismatch).
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Meanwhile in the Opus output you can clearly see the effect of the DC removal filter, which means solid areas tend towards grey.
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I can't quite get my head around the shifted MP3... are the first n-samples from the input lost, then the next m-samples zeroed? (shift + black pixels) Is the darker Opus output due to some kind of automatic gain control or high-pass filter?
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oh, same concept, different words I think...
https://twitter.com/marcan42/status/1121535962612297728?s=19 …
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To both of you. Audio compression algorithms are for compress audio, not images. This experiment is ridiculous since most audio algorithms are based in how we hear audio, and not how we see images.
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That's exactly what makes the experiment interesting.
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Why does Opus look like you printed it directly onto metal? Looks cool actually...
Thanks. Twitter will use this to make your timeline better. UndoUndo
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