Yeah it's a hacky piece of shit. Thunderbolt doesn't run over normal USB 3 A/B connections at all. Neither does PCIe; they abuse the GND and VCC pins for sideband signals, and use cable shield for ground.
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But this all works well for you because PCIe is actually brilliant on every level. You could probably run it over barbed wire. The same cannot be said about Thunderbolt in the slightest.
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Replying to @whitequark @AbeSnowman
To paraphrase
@marcan42, iirc: "you could run pcie over different lengths of wet string"1 reply 0 retweets 7 likes -
I don't think I went as far as *different* lengths of wet string... but yeah :-)
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Conductivity aside, that would create Hopper-like delays in the signal lines, yes?
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Pcie spec involves relatively robust link training so that it's safely independent of the physical medium. As a result, it's capable of running over just about anything that's conductive.
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It doesn't include FEC so you have to have a reasonably low BER. I don't think it would work over literal wet string, for example.
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Yeah, I was exaggerating. But it does work over rather unorthodox wiring, like that USB3 cable thing, or soldering down some fly-wires, or ribbon cables (at least at short distances).
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It trains the 4x link at 8 GT/s over floppy cable here, but then it observes errors and I think drops it a bit. Maybe if the extender used UDMA cable instead of floppy cable it'd actually work well.
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Replying to @whitequark @marcan42 and
But yeah "I can't get 50 fps over floppy cable, it caps out at something like 20 fps" is a very good complaint to have about your 8 GB/s combined throughput serial interface.
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Is it even that bad? I was under the impression that PCIe is ~rarely the bottleneck in modern gaming.
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It is if you're transferring back framebuffers at 3K, yes.
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Oh, eGPU buffer sharing? Yeah okay.
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End of conversation
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