Skip to content
By using Twitter’s services you agree to our Cookies Use. We and our partners operate globally and use cookies, including for analytics, personalisation, and ads.
  • Home Home Home, current page.
  • About

Saved searches

  • Remove
  • In this conversation
    Verified accountProtected Tweets @
Suggested users
  • Verified accountProtected Tweets @
  • Verified accountProtected Tweets @
  • Language: English
    • Bahasa Indonesia
    • Bahasa Melayu
    • Català
    • Čeština
    • Dansk
    • Deutsch
    • English UK
    • Español
    • Filipino
    • Français
    • Hrvatski
    • Italiano
    • Magyar
    • Nederlands
    • Norsk
    • Polski
    • Português
    • Română
    • Slovenčina
    • Suomi
    • Svenska
    • Tiếng Việt
    • Türkçe
    • Ελληνικά
    • Български език
    • Русский
    • Српски
    • Українська мова
    • עִבְרִית
    • العربية
    • فارسی
    • मराठी
    • हिन्दी
    • বাংলা
    • ગુજરાતી
    • தமிழ்
    • ಕನ್ನಡ
    • ภาษาไทย
    • 한국어
    • 日本語
    • 简体中文
    • 繁體中文
  • Have an account? Log in
    Have an account?
    · Forgot password?

    New to Twitter?
    Sign up
marcan42's profile
Hector Martin
Hector Martin
Hector Martin
@marcan42

Tweets

Hector Martin

@marcan42

If it ain't broke, I'll fix it! I'm porting Linux to Apple Silicon Macs at @AsahiLinux. http://patreon.com/marcan  | http://github.com/sponsors/marcan 

Tokyo, Japan
marcan.st
Joined May 2009

Tweets

  • © 2021 Twitter
  • About
  • Help Center
  • Terms
  • Privacy policy
  • Imprint
  • Cookies
  • Ads info
Dismiss
Previous
Next

Go to a person's profile

Saved searches

  • Remove
  • In this conversation
    Verified accountProtected Tweets @
Suggested users
  • Verified accountProtected Tweets @
  • Verified accountProtected Tweets @

Promote this Tweet

Block

  • Tweet with a location

    You can add location information to your Tweets, such as your city or precise location, from the web and via third-party applications. You always have the option to delete your Tweet location history. Learn more

    Your lists

    Create a new list


    Under 100 characters, optional

    Privacy

    Copy link to Tweet

    Embed this Tweet

    Embed this Video

    Add this Tweet to your website by copying the code below. Learn more

    Add this video to your website by copying the code below. Learn more

    Hmm, there was a problem reaching the server.

    By embedding Twitter content in your website or app, you are agreeing to the Twitter Developer Agreement and Developer Policy.

    Preview

    Why you're seeing this ad

    Log in to Twitter

    · Forgot password?
    Don't have an account? Sign up »

    Sign up for Twitter

    Not on Twitter? Sign up, tune into the things you care about, and get updates as they happen.

    Sign up
    Have an account? Log in »

    Two-way (sending and receiving) short codes:

    Country Code For customers of
    United States 40404 (any)
    Canada 21212 (any)
    United Kingdom 86444 Vodafone, Orange, 3, O2
    Brazil 40404 Nextel, TIM
    Haiti 40404 Digicel, Voila
    Ireland 51210 Vodafone, O2
    India 53000 Bharti Airtel, Videocon, Reliance
    Indonesia 89887 AXIS, 3, Telkomsel, Indosat, XL Axiata
    Italy 4880804 Wind
    3424486444 Vodafone
    » See SMS short codes for other countries

    Confirmation

     

    Welcome home!

    This timeline is where you’ll spend most of your time, getting instant updates about what matters to you.

    Tweets not working for you?

    Hover over the profile pic and click the Following button to unfollow any account.

    Say a lot with a little

    When you see a Tweet you love, tap the heart — it lets the person who wrote it know you shared the love.

    Spread the word

    The fastest way to share someone else’s Tweet with your followers is with a Retweet. Tap the icon to send it instantly.

    Join the conversation

    Add your thoughts about any Tweet with a Reply. Find a topic you’re passionate about, and jump right in.

    Learn the latest

    Get instant insight into what people are talking about now.

    Get more of what you love

    Follow more accounts to get instant updates about topics you care about.

    Find what's happening

    See the latest conversations about any topic instantly.

    Never miss a Moment

    Catch up instantly on the best stories happening as they unfold.

    1. hedge.txt | Mostly Inactive, except when not‏ @hedgeberg 27 May 2018
      • Report Tweet
      • Report NetzDG Violation

      hedge.txt | Mostly Inactive, except when not Retweeted morukutsu

      Wait, seriously though? They don't filter that kind of behavior server-side at all? This shouldn't be possible on multiplayer games because as a server designer you need to always assume the client is compromised. Nintendo needs a slap on the wrist for this one.https://twitter.com/Morukutsu/status/1000743600127279105 …

      hedge.txt | Mostly Inactive, except when not added,

      morukutsu @Morukutsu
      So much for homebrew https://twitter.com/Water_011209/status/1000050314630828033 …
      5 replies 3 retweets 23 likes
      Show this thread
    2. hedge.txt | Mostly Inactive, except when not‏ @hedgeberg 27 May 2018
      • Report Tweet
      • Report NetzDG Violation

      Like, it's not easy to understand what's going on in the video, but I'm pretty sure they've upped the fire rate and range of the blaster to be impossibly high. That's an easy tweak for local things but should be trivially caught if taken online. Smdh.

      4 replies 0 retweets 7 likes
      Show this thread
    3. Hector Martin‏ @marcan42 27 May 2018
      • Report Tweet
      • Report NetzDG Violation
      Replying to @hedgeberg

      Online games are *never* designed this way. Seriously. Everyone trusts the client. When the client gets compromised, people try to implement bolted-on attestation and cheat detection mechanisms. I'm surprised you're surprised. This is *entirely* expected.

      1 reply 0 retweets 4 likes
    4. Hector Martin‏ @marcan42 27 May 2018
      • Report Tweet
      • Report NetzDG Violation
      Replying to @marcan42 @hedgeberg

      AKA game designers have bigger things and deadlines to worry about than doing the entire game and netcode design around the assumption that every client may be malicious and break the rules. I'm not aware of any typical console game designed like this.

      2 replies 0 retweets 0 likes
    5. hedge.txt | Mostly Inactive, except when not‏ @hedgeberg 27 May 2018
      • Report Tweet
      • Report NetzDG Violation
      Replying to @marcan42

      That's upsetting, I'm not going to lie. I shouldn't be surprised, but honestly I am. I don't want to stop expecting better, because that means giving up on fixing this kind of thing. Idk, these companies have the cash to devote to server security teams.

      1 reply 0 retweets 1 like
    6. Hector Martin‏ @marcan42 27 May 2018
      • Report Tweet
      • Report NetzDG Violation
      Replying to @hedgeberg

      If online gaming worked by having a server run the game and be the ultimate source of truth then this could work, but this is rarely the case these days. MMORPGs and games like Minecraft and CS aside (with dedicated server options), stuff is P2P. Servers just do matchmaking.

      1 reply 0 retweets 0 likes
    7. hedge.txt | Mostly Inactive, except when not‏ @hedgeberg 27 May 2018
      • Report Tweet
      • Report NetzDG Violation
      Replying to @marcan42

      mmmm, idk. If devs included an extra "player" in each match that monitored these kinds of behaviors, it would not be hard at all to catch these kinds of things. I can think of 3 or 4 different ways to resolve this exact problem off the top of my head.

      1 reply 0 retweets 1 like
      Hector Martin‏ @marcan42 27 May 2018
      • Report Tweet
      • Report NetzDG Violation
      Replying to @hedgeberg

      Sure, and they all involve either more/significant server resources (you need a trusted machine running the entire game simulation to figure out bad behavior) or a complicated distributed consensus algorithm that game devs are never going to have time/go for.

      8:14 PM - 27 May 2018
      • 1 Like
      • Kaitlyn Molinas
      1 reply 0 retweets 1 like
        1. New conversation
        2. hedge.txt | Mostly Inactive, except when not‏ @hedgeberg 27 May 2018
          • Report Tweet
          • Report NetzDG Violation
          Replying to @marcan42

          It doesn't need to be that complicated, in the case of fire rate for example its no more complicated to calculate each players fire rate than it is to render their movement and behaviors etc in near-real-time. The game is already handling each movement and each shot of each playr

          1 reply 0 retweets 0 likes
        3. Hector Martin‏ @marcan42 27 May 2018
          • Report Tweet
          • Report NetzDG Violation
          Replying to @hedgeberg

          Yes, so they might bolt this on as a "hax detect" for other clients, reporting the problem user. And then all the hacker needs to do is switch to less blatant methods, like auto-aim and scripted movement.

          1 reply 0 retweets 0 likes
        4. Show replies

      Loading seems to be taking a while.

      Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.

        Promoted Tweet

        false

        • © 2021 Twitter
        • About
        • Help Center
        • Terms
        • Privacy policy
        • Imprint
        • Cookies
        • Ads info