Wait, seriously though? They don't filter that kind of behavior server-side at all? This shouldn't be possible on multiplayer games because as a server designer you need to always assume the client is compromised. Nintendo needs a slap on the wrist for this one.https://twitter.com/Morukutsu/status/1000743600127279105 …
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ISTR you used to be able to send WiiConnect24 messages with the special metadata that Nintendo normally use themselves. And there's a whole... javascript... bytecode... interpreter in IOS. That'll run remote code. They started filtering this stuff but... yeah.
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We joked about making a self-replicating version of the Homebrew Channel for a while. I don't think anyone ever actually tried to see if this was exploitable, but I think the chances are high.
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