Wait, seriously though? They don't filter that kind of behavior server-side at all? This shouldn't be possible on multiplayer games because as a server designer you need to always assume the client is compromised. Nintendo needs a slap on the wrist for this one.https://twitter.com/Morukutsu/status/1000743600127279105 …
At *best* one of the players is the "server" and mostly takes input from the others, which reduces the potential for hacks like this... unless you're the server, and then all the hackers need to do is get themselves to be the server.
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Honestly now part of me wants to try bug-bountying potentially remote-exploitable splatoon issues, because tbh the idea of remote bricking using unverified inputs worries me a lot.
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Plz yes
End of conversation
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