Wait, seriously though? They don't filter that kind of behavior server-side at all? This shouldn't be possible on multiplayer games because as a server designer you need to always assume the client is compromised. Nintendo needs a slap on the wrist for this one.https://twitter.com/Morukutsu/status/1000743600127279105 …
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AKA game designers have bigger things and deadlines to worry about than doing the entire game and netcode design around the assumption that every client may be malicious and break the rules. I'm not aware of any typical console game designed like this.
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At *best* one of the players is the "server" and mostly takes input from the others, which reduces the potential for hacks like this... unless you're the server, and then all the hackers need to do is get themselves to be the server.
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