Ah, I did it! Bloodborne running with a 60fps frame cap (no v-sync so lots of screen tearing) with proper frame timing and game logic timing. This is running on a base PS4 pro, will try to get an actual FPS counter to display tomorrow and test on PS4 Pro with boost mode.pic.twitter.com/V6uxQ4bT9k
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Holy crap I just tried it with boost mode and it's a MASSIVE leap. I'll get some good quality footage and put it on YouTube after I sleep.
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Here's the opening area on a PS4 Pro running in boost mode.pic.twitter.com/bYut1Ak6DL
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I went one step further and patched Bloodborne to run at 720p instead of 1080p. It seems to hold 60fps really nice this way. Once again, this is all captured on a PS4 Pro running with Boost Mode enabled. Here's a little bit of footage showing it off:https://www.youtube.com/watch?v=zKKIq_3Ijlg …
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Okay, fixed the blood/effects now so enjoy a video while I work on fixing some other smaller bugs, here's Bloodborne's "Father Gascoigne" boss fight running at 60fps on a PS4 Pro at 720p rendering resolution. It's quite a treat.https://www.youtube.com/watch?v=Hd0dQsjFGJU …
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So wait... it actually runs OK? No performance issues? They could have had a working 60fps version if they had wanted
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Boostborne
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Waiting for it to release on pc
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Bloodborne speedrun but everytime blood is mentioned it speeds up
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