maize♫ 

@MaizeWallin

composer, sound designer. Musicianship and novel audio systems nerd. food science, education, wellbeing, art tweets, \\ DP by Susanna Hofer\\

Melbourne, AUS
Joined April 2011

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  1. Pinned Tweet
    3 Nov 2016

    This interview by is such a great look at the role of audio in . I am chuffed!

  2. Retweeted
    1 hour ago

    I laughed at too many of these horrible volume control ideas. I'm sure some of you could come up with way worse.

  3. Retweeted
    1 hour ago

    I'm normally kinda meh on the dc cinematic universe, but Wonder Woman. 😻

  4. Retweeted
    14 hours ago
    Replying to

    I’m sick of ‘liberal’ men whose mask slips every time a woman displeases them, who reach immediately for crude and humiliating words 3/14

  5. Retweeted
    1 hour ago

    The world is designed for men, and studies about humans are studies about males. Necessary watching for everyone here

  6. Retweeted
    1 hour ago

    This is making me think about what a hellish nightmare it is to make any dialogue in Unity, so easy to make a destroying bullet

  7. 1 hour ago

    there is a LOT of design and research that says Fight or Flight is our response to stress.

  8. 1 hour ago

    some people don't react to shock with adrenaline, which is what's expected. Tend and Befriend, not Fight or Flight.

  9. Retweeted
    1 hour ago

    what we're looking for in games is relief, not shock. there is an audience seeking enriching games that help us grow

  10. 1 hour ago

    care instead of shock, will lead to a more interesting and more relevant games industry. - 💙

  11. 1 hour ago

    Local Maxima. You will have less ideas if you are coming up with them, with others who are similar to you.

  12. Retweeted
    1 hour ago
    Replying to

    Start with “Ira Glass on Storytelling” on youtube! :P

  13. 2 hours ago

    references Ira Glass a lot. Guess I should read up there too!!

  14. 2 hours ago

    "be question oriented rather than answer oriented" -

  15. 2 hours ago

    adding to our tools for design. Brian Eno's Oblique Strategies is great for testing your decisions.

  16. 2 hours ago

    "this will make me a better person in the end, so I'm gonna keep playing"

  17. 2 hours ago

    irl, you never have perfect information. Things fall out of your bag, you think you did things but you forget. You don't have hp

  18. 2 hours ago

    multiple entry points to start "your journey" there could be "other people to do that" -

  19. Retweeted
    2 hours ago

    Players are freer to spoil game worlds because they don't have to live in them. Fair point.

  20. Retweeted
    2 hours ago

    "Let your gameplay be the change you want to see in the world. Walk among your own beliefs" -

  21. 2 hours ago

    "non-doormat NPC" is a common theme in these talks 💙

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