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Prikvačeni tweet
mGBA 0.8.0 is now out! https://mgba.io/2020/01/21/mgba-0.8.0/ …
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mGBA proslijedio/la je Tweet
Should I try release mGBA 0.8.1 this weekend or just wait another week or two to get more fixes in? There aren't any critical fixes so far in 0.8.1 but there are several medium-severity fixes (like fixing the OSD, some small savestate fixes, and a handful of rare hangs/crashes).
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New article: The Infinite Loop That Wasn't: A Holy Grail Bug Story https://mgba.io/2020/01/25/infinite-loop-holy-grail/ …
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Also, the hi-res OpenGL renderer, which was broken on macOS since its inception, is now fixed, and will be working in the 0.8.0 stable release, hopefully coming out within a week or two
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Looks like I'm not going to do this, at least for a while. I'll consider it for later releases but nothing soon.
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To provide better support for people on the latest versions of macOS I've been thinking about using newer Qt for the prebuilts, which would require people on older versions of macOS (<10.12) to build mGBA themselves. How many of you would this affect?
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Would any ROM hackers be interested in DLDI support in mGBA? It would allow filesystem access, at least in some regard, in a GBA game, which would enable things like saving and loading states, replays or anything from in-game to spaces much larger than fits in a save game.
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mGBA 0.8 beta 1 is out! Yes, this one includes the high-res OpenGL renderer, and a lot more. https://mgba.io/2019/10/20/mgba-0.8-beta1/ …
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Note that if you were using the OpenGL renderer with integer scaling there was a bug that will make it black if your window is too small; this is now fixed.
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Is anyone having graphical issues (e.g. visible corruption, black screen, etc.) with interframe blending or the high-res OpenGL renderer in the latest dev builds? If so, what GPU are you using?
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mGBA 0.7.3 is out! https://mgba.io/2019/09/15/mgba-0.7.3/ …
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Want to discuss mGBA? Looking for some support? Maybe just want to talk about a game you're playing? Check out our Discord server!https://discord.gg/UP774bG
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Can anyone who is having trouble saving/loading saves on the mGBA 0.8 development builds reach out to me? I've been getting scattered reports of Flash saves being broken, mostly on Windows, but I haven't been able to reproduce the bug. Trying to figure out what the difference is.
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A long requested feature, interframe blending, is now available in development builds*! Check it out if you want that authentic ghosting feeling, and less flickering too. *Not yet available for libretro/RetroArch builds, but will hopefully be coming there soon.
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The GPU renderer, hi-res drawing and all, is now ported to the Switch! It's a little slow at the moment, but otherwise it works just as well as it does on desktop. Get a preview build here: https://s3.amazonaws.com/mgba/mGBA-build-latest-switch.7z …pic.twitter.com/2CZbp3qGw6
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Porting the hi-res scaling mode to the Switch seems to be having some problems.https://twitter.com/endrift/status/1132534340510896133 …
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mGBA 0.7.2 is out! https://mgba.io/2019/05/25/mgba-0.7.2/ …
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mGBA proslijedio/la je Tweet
Thinking about moving mGBA’s Patreon to Ko-Fi. Any opinions on the matter?
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mGBA 0.7.1 is out, including fixes for major bugs in the Switch and Vita ports. https://mgba.io/2019/02/24/mgba-0.7.1/ …
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