Formal reasoning about states / behavior provides insane leverage for designing products.
It shouldn't be reserved only for expert symbol manipulators.
So @ryanlucas, @wootbeep, and I made an interactive playground + tutorial series: http://sketch.systems .
I'd love to discuss, you can email me: kevin@generalreactives.com Concurrent states are on the roadmap (it's why prototype code gets array of `active_states` rather than a single object). Not sure when, though, and how useful they'll be without, e.g., transition guards.
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Yes I noticed the array. Good thinking. I’ll send you an email!
Thanks. Twitter will use this to make your timeline better. UndoUndo
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