Added some breakable blocks! The flow of the gameplay will need some looking into; there are some slightly awkward movements & the player feels fairly sluggish without the dashes. Progress, nonetheless! #esagamepic.twitter.com/ST1itgrwrG
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Ideally any room that requires an extended combo of high-velocity moves would allow the player to examine the room before execution; the room in this GIF wasn't really built to showcase the level design of the game (partially because I've yet to figure that out, haha)
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Čini se da učitavanje traje već neko vrijeme.
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