designing AR to augment reality not distract from it: "Unlike other AR applications, our system requires little-to-no explicit input (e.g. gestures or voice commands). Instead, the system primarily uses the actions of the user as input..." https://www.benhylak.com/remi pic.twitter.com/nF0jCUrUFe
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"The user interface should confirm to the context it’s anchored to. Rather than instruct the user to set their stove to Medium-High (which is quite ambiguous), we show the user exactly where to set the dial." nice work,
@benhylakpic.twitter.com/M29rjbHB0x
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UI in AR is about having a conversation with the world
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