Thanks to everyone telling me about the Android game ‘Hammerman’. You can’t copyright ideas (thankfully), and they didn’t copy my code, art or title. I appreciate you all caring about originality in games, and it’s lame that they copied the pot, but it’s not that big of a deal.
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The whole creative medium of videogames was founded on borrowing and remixing design elements from the very beginning—most of the great important classics, including Doom, Minecraft, Space Invaders and Pong, are in some sense clones, and Getting Over It is certainly not exempt.
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Pong borrows wholesale from Odyssey ping pong. Space Invaders borrows heavily from Namco’s Periscope. Doom borrows heavily from 2D game Into The Eagle’s Nest. Minecraft borrows heavily from Infiniminer. You can go too far, of course, but remixing has been the engine of progress
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The best thing we can do is to keep the history of ideas alive and not act as though the successful games are made of 100% brand new ideas—they never, ever are. Learn about lesser-known but influential games like Infiniminer and Periscope, and about the games that inspired them.
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It's literally the theme of Getting Over It!
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