lucera

@luceraproject

Video Game Development

alicante, Spain
Vrijeme pridruživanja: rujan 2009.

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  1. proslijedio/la je Tweet
    1. velj

    Algunos me lo han pedido, así que voy a explicar un poco lo que tengo montado para desarrollar el RPG de MSX...

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  2. proslijedio/la je Tweet
    prije 23 sata

    New blog post! In this post, I explore separable convolution image filters: how can we check if a 2D image filter is separable, and how to use SVD and linear algebra to compute separable approximations to any filter represented in a numerical form.

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  3. proslijedio/la je Tweet
    2. velj

    Branch Prediction - Fundamentals Every Programmer Need Not Know

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  4. proslijedio/la je Tweet
    1. velj

    No suelo pedir estas cosas, pero un RT ayudaría a animar a mi tía Sarah. Está en un hospital psiquiátrico aquejada de un trastorno esquizoafectivo y sufre delirios persecutorios. Muchas gracias a todos♥️💪w

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  5. proslijedio/la je Tweet
    31. sij

    LIVE stream coming up on February 5th at 11AM PST! I'll stream the development of a NEW shader based mathematical painting I started recently. Besides the Q&As, we'll talk about my creative process, the art direction, the coding and the maths! Link:

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  6. proslijedio/la je Tweet
    31. sij

    "The problem with the world is that the intelligent people are full of doubts, while the stupid ones are full of confidence." -- Charles Bukowski

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  7. proslijedio/la je Tweet
    31. sij

    Released: kMirrors. Planar reflections for 's Universal Render Pipeline. Supports multiple mirrors and reflectors! See the wiki for more information!

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    The beauty of physics and teachers who work hard to expand our minds

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  9. proslijedio/la je Tweet
    31. sij

    Just eliminated C++ exceptions in a complicated multithreaded library. It’s 15% faster despite all performance sensitive functions previously being declared noexcept, with no obvious explanation.

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  10. proslijedio/la je Tweet
    30. sij

    Consulta las actividades del ¡algunas ya han empezado esta semana!

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  11. proslijedio/la je Tweet
    30. sij

    I'm now hiring full-time scientists and PhD interns at NVIDIA Research. Work on perceptual rendering, esports, and cloud/split rendering using your CS/EE with game, network, ray tracing, ML, or human vision expertise! DM or email me: mcguire@nvidia.com

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  12. proslijedio/la je Tweet
    29. sij

    C++ Modules conformance improvements with MSVC in Visual Studio 2019 16.5 | C++ Team Blog

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  13. proslijedio/la je Tweet
    29. sij

    Parece que la estrategia de CARRO GRANDE (ande o no ande) en Deep Learning funciona y se obtienen resultados espectaculares "simplemente" escalando en modelos más grandes y más datos. Cada vez + cerca de chatbot con conversación interesante.

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  14. proslijedio/la je Tweet
    28. sij

    Seeing color banding in quite a few recent games. So, here's a new blog post on color banding: what it is, why it exists, and what to do about it. Also, some Bob Ross references. Working code sample included and posted on GitHub.

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  15. proslijedio/la je Tweet
    28. sij
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  16. 27. sij

    A brief history of UX design and its evolution

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  17. proslijedio/la je Tweet
    26. sij

    Performance of Handling Asynchronous Requests using Futures

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  18. proslijedio/la je Tweet
    25. sij

    using std::cpp call for talks has been extended up to January 31st. Submit your proposal and come to Spain: The conference will cover plan and hotel of international speakers. The conference is April 16th 2020 in Madrid, Spain.

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  19. proslijedio/la je Tweet
    24. sij

    Read how open standards like Vulkan can aid in training neural networks: Open Standards for Accelerating Embedded Vision and Inferencing: An Industry Overview via

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  20. proslijedio/la je Tweet
    23. sij

    Have a look at what happened in 2019 in our C++ world! C++ at the end of 2019

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