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Blokirali ste korisnika/cu @lucengame
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Prikvačeni tweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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LucenDev proslijedio/la je Tweet
We’re going to be recording a podcast with
@lucengame ! We’re looking for some questions for the Q&A section, so if you want to be featured in the video, give us some questions. Thanks! - BrunoHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The new devlog is up! https://youtu.be/De_dcygONOk I talk giant chicken, the cave, and a few other things :)
#Houdini#UE4#gamedevpic.twitter.com/648FcIyWTpHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
And here's a screenshot of the feathery foe. I made a fresnel shader for the eyes that makes them always face the camera for maximum spookpic.twitter.com/cVS3tP3ZE4
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I love how intuitive and quick rigging is in
#Houdini! Working on a rig for one of the bosses in Lucen, including head stabilisation and other fun IK stuff.#gamedevpic.twitter.com/Z02HENHHZAHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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LucenDev proslijedio/la je Tweet
Someone said my feed has been negative lately, so how about we do a “share your creative projects of any scale in any medium” thread to balance it out? Reply & include a description and link. If you attach image(s), GIF, or video - even better. Maybe RT this if you add something?
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The Substance Painter smart material is based on a stylised stone smart material by Andrew Alexandrov:https://gumroad.com/andrewalexart
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Breakdown of a method I'm working on to rapidly create consistent cave rock formations for Lucen with
#Houdini#substance painter, and#UE4. It's not too complex of a setup- it takes any input shape and uses SDF noise to shape the rocks.#gamedevpic.twitter.com/ryPmszUEdnPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I just searched my name on Twitter on a lark and this popped up. Thank you Simon! I always wondered if people actually read through the sea of names in the credits. It's nice to see someone did
https://twitter.com/SimonWestmann/status/1106378708930187264 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Also big ups to
@matkovskid for sharing his intersecting grid leaf technique, I've made sure to mention this in the videosPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Stylized tree tutorial is finally here! 1 hour of video covering the step by step creation of stylized trees in
#Houdini and#UE4 https://www.youtube.com/watch?v=BeRjyj2Xhtw&list=PLwDqPXaFd7uBnIdJsLzqc9BIO41P-Ie6x … Source files also available on Patreon and Gumroad#gamedevpic.twitter.com/CESi5STzlm
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Inspired by
@simon_houdini, I modified the@sidefxlabs quick tree tool into something to replace my previous fluffy tree setup! Creates variations of performant trees in seconds, along with automatically generating LODs.pic.twitter.com/VvRoPlFG50Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Aaaand here's a still if anyone wants to see it in (slightly) higher qualpic.twitter.com/RxppcYyBW3
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Here's a quick breakdown of the fire effect made with
#Houdini and#UE4, with some tweaks and embers added!#gamedevpic.twitter.com/win7ZX1nW1Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Started on some fire. Still a few tweaks to make, might post a breakdown tomorrow!
#gamedev#UE4#Houdinipic.twitter.com/0gZspmAhRRHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
New devlog is up! In it I talk about setting up the bow, and the cliffs/waterfall shot from the other day.
#gamedev#UE4#Houdinihttps://youtu.be/K9q6RnmpZqEHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
God damn twitter was brutal with the compression this time. Here's a still framepic.twitter.com/8XbFodbCCV
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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LucenDev proslijedio/la je Tweet
#houdini 18 improved the chipping in the RDB Material Fracture. You can use the chipping to create procedural damage on models, here a quick example of it.#procedural#ProceduralArt#gameart#gamedev#substance#madewithsubstance#stylizedpic.twitter.com/1sWTh5SCXgPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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