louissi

@louissi

www.louissi.com
Dołączył grudzień 2008

Tweety

Zablokowano @louissi

Czy na pewno chcesz zobaczyć te Tweety? Zobaczenie Tweetów nie odblokuje @louissi

  1. 19 sie 2020
    Cofnij
  2. 1 lis 2019

    I had to learn to code shaders but here we are! Color palettes and ground slicing is now looking great and fast enough to stay smooth, even with 100 + characters!

    Cofnij
  3. 29 sie 2019

    Still a work in progress, but things are starting to look like I want them to :)

    Cofnij
  4. 20 sie 2019
    Cofnij
  5. podał/a dalej
    28 maj 2019

    We're looking for beta testers for - If you're up for a unique challenge please sign up here: ❤️Otherwise, RTs would REALLY help the cause❤️

    Cofnij
  6. 21 maj 2019

    Lots of great things coming for BunkerSim, but I wanted to develop the tech far enough before sharing too much. Soon will be able to post more gifs and images. Hang in there. I love you. ☺🤣🦄

    Cofnij
  7. 21 maj 2019

    Hi twitter. A temp social media break turned into a long break. Im still alive, still working on BunkerSim and House of Wolves 2. Been focusing on the Unity port of BunkerSim. 🤗

    Cofnij
  8. 17 lip 2017
    Cofnij
  9. 17 lip 2017

    Mmm someone forgot to dress up before breakfast..

    Cofnij
  10. 17 lip 2017
    Cofnij
  11. 27 cze 2017

    We drew our bodyparts in MANY angles. So many! 2521 frames so far.

    Cofnij
  12. 27 cze 2017

    Thank you for your patience everyone, making progress but there is still a way to go before glorious screenshots.

    Cofnij
  13. 25 maj 2017

    Oh man the first games were so smooth and technically perfect! Can't wait to see the next one omg omg!!

    Cofnij
  14. 25 maj 2017

    Changing to 2.5D is taking... time, but the results will be amazing! No floating characters in BunkerSim! No no no! 😀

    Cofnij
  15. 25 maj 2017

    Experimenting with some stuff tonight on my free time :D

    Cofnij
  16. 6 mar 2017
    Cofnij
  17. 24 lut 2017

    I'm also getting help on the shader side from a friend :) Things are moving forward!!

    Cofnij
  18. 24 lut 2017

    The goal is to allow shields, dismemberments, exploding gore and dual wielding later down the line

    Cofnij
  19. 24 lut 2017

    Speaking of characters, they will be all re-animated at multiple angles

    Cofnij
  20. 24 lut 2017

    Decided to include the characters in furniture animations data, I might have some duplicates but the placement will be artist driven! :)

    Cofnij

Wydaje się, że ładowanie zajmuje dużo czasu.

Twitter jest przeciążony lub wystąpił chwilowy problem. Spróbuj ponownie lub sprawdź status Twittera, aby uzyskać więcej informacji.

    Może Ci się też spodobać

    ·