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Lost Socket proslijedio/la je Tweet
A coyote and a badger use a culvert as a wildlife crossing to pass under a busy California highway together. Coyotes and badgers are known to hunt together.
Peninsula Open Space Trustpic.twitter.com/oS9BL5JOoKHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Working on junctions between lakes and rivers using particles, I love particles <3
#indiegame#IndieGameDevpic.twitter.com/F52BD3FKSo
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Start editing the map! Even if the lakes and rivers are procedural it will take a while to get a good looking map, but I'll do my best with my programmer art jaja
. #IndieGameDev#unity3dpic.twitter.com/R3RyokOOWb
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Playing around with some models that I did previously to create a test scene with my new water shader, it starts looking like something
#unity3d#indiedev#gamedevpic.twitter.com/yJqju7gX9EHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Ok, it took a while but lake water shader are done for now (I will adjust the style when I will have more visual elements)! Time to work a bit on the river shaders and move on!
#IndieGameDev#unity3d#gamedevpic.twitter.com/DisZoXe3JSHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Close to finish!! (Now working to fix a tiny distortion issue and it will be done!)pic.twitter.com/GBRCGYnHN8
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Finally, I have real-time reflections and refractions textures projected over the water surface I'm getting closer to getting a beautiful lake :)
#unity3d#IndieGameDevpic.twitter.com/Mbpd0lW8Gg
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Well, real-time reflections on the lake shader are starting to work I need to figure out how to clip the objects that are above the surface and it will be almost done
#IndieGameDev#Unity#gamedevpic.twitter.com/eA6QNN2Eix
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Suffering while trying to create the shader for the lakes with real-time reflections
(Well actually it's an achievement to see the reflected scene even if it's only in one part of the lake) I wonder why a perspective division as I would do in OpenGL it doesn't work in Unity...pic.twitter.com/EeWd0SMfxo
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Lost Socket proslijedio/la je Tweet
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14Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I spent the whole day polishing the water mesh generation and now I started with shaders. I implemented foam to get a white contour when an object or the terrain intersect with the water's surface and some vertex displacement, next day reflections!
https://gyazo.com/b9b0f510b3b0ecf5357d3879e335559b …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Now we are talking! Need to polish some problems with how I generate the rivers to stop having these "skate park shapes"

but almost! (Shaders are just placeholders to distinguish between rivers and lakes)pic.twitter.com/TWpqsHCrAg
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The procedural river mesh is almost following the terrain!
pic.twitter.com/UCpzYTbY4M
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Lost Socket proslijedio/la je Tweet
This is pretty epic. "If the Moon were only 1 pixel: a tediously accurate scale model of the solar system": https://joshworth.com/dev/pixelspace/pixelspace_solarsystem.html …
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https://gyazo.com/dd34107fa8c8dd5ca2bf7bb820d547f1 … Trying to generate the river meshes, Mmm I need to figure out how to make them follow the ground correctly (Lakes were easier in this aspect)
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In my journey of rivers and lakes computation, I am glad that I did graph algorithms courses at college even if I wasn't particularly enthusiastic at that time
BFS, DFS, Dijkstra, Delaunay are coming back to help me over and over again this last times. #unity3d,#IndieGameDevpic.twitter.com/haJKOuipZk
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I can't believe I finally have the procedural lake meshes computed correctly! Now I need to handle the case where 2 lakes are formed in the same place or almost and I will be able to focus on rivers and shaders
! #unity3d#IndieGameDev#gamedevpic.twitter.com/E4XWvMawo0Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Last week I did the first devlog from a new game that I'm doing since September: https://www.youtube.com/watch?v=uWerJyUL0s4 … for the next, I will have procedural rivers/lakes generation. For now, I'm having issues with mesh triangulation but you get the idea
#gamedev#IndieGameDev#unity3dpic.twitter.com/6wmiTaQtnOHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Trying to create procedural lakes and rivers, I'm having some issues with the mesh triangulation as you may see
#unity3d#gamedev#IndieGameDevpic.twitter.com/Rnqvqf6CUx
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Lost Socket proslijedio/la je Tweet
Anxiety self-check Slow deep breathspic.twitter.com/Tgtprw4Ukk
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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