What are you using to implement this? I'm really curious
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i'm writing a software renderer on top of SFML
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I could be wrong, to me it looks like polygon clipping is occuring behind the camera focal point, and not the view plane.
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yeah i don't have near plane clipping yet. that is my suspicion as well. i also suspect there may be some kind of weird z-axis related thing happening. it seems like everything is squashed down to z = 0 (or very close) by applying the perspective matrix.
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“feature”
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Rename to space anomaly and
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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