thinking about an approach to live, simulated generated worlds which uses nested homeostatic units. a city can be run as a single homeostatic unit if you're zoomed out. if you zoom back in, it will "catch up", making new buildings, changing where fields of crops or buildings are.
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it could be worth it to spend some time thinking about what weird rules you could make for your world to fit it to the nature of the simulation harmoniously. i always think about the way simcity 2013 had simulated people, but they weren't attached to individual houses.
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One could be speed: when zoomed in it runs slowly, and speeds up as you zoom out to the next layer. This would let you ignore short term small scale events as noise. And after zooming back in you would see a completely or partially resimulated landscape (as time has passed).
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