thinking about an approach to live, simulated generated worlds which uses nested homeostatic units. a city can be run as a single homeostatic unit if you're zoomed out. if you zoom back in, it will "catch up", making new buildings, changing where fields of crops or buildings are.
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the basic idea is that each container is zero sum. a planet has so much food, so much metal, so many people, etc.. and over time it can exchange with neighboring planets + update its simulation at planet level. there can be droughts, or plenty, or emigration, run at that scale.
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then if you zoom in, looking at individual groups of people or cities or towns, it decides how the larger scale changes it has simulated should affect those finer homeostatic units. maybe the planet gained 30% people in the coarse simulation. it now has to actually place them.
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Odgovor korisniku/ci @lorenschmidt
I’ve noodled a bit on a concept for a game about personalities and connections, with a kind of solipsistic optimization - only the people you knew about are resolved into fully realized people. The rest are just counts and roles and possibilities
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yeah- you get into some very similar scaling behavior there! you might even be able to use the exact same simulation with different data.
Čini se da učitavanje traje već neko vrijeme.
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