thinking about an approach to live, simulated generated worlds which uses nested homeostatic units. a city can be run as a single homeostatic unit if you're zoomed out. if you zoom back in, it will "catch up", making new buildings, changing where fields of crops or buildings are.
-
-
then if you zoom in, looking at individual groups of people or cities or towns, it decides how the larger scale changes it has simulated should affect those finer homeostatic units. maybe the planet gained 30% people in the coarse simulation. it now has to actually place them.
Prikaži ovu nit -
and if you add people to a city, you have retroactively make dwelling places, farms, etc. which fit the new homeostatic state of the parent container.
Prikaži ovu nit -
you'd lose something without continuous granular simulation. some phenomena are granularity dependent and cannot be simplified at large scales. but if you played to the strengths of this you could have a huge simulated world which could truly change in large ways over time.
Prikaži ovu nit
Kraj razgovora
Novi razgovor -
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.