how does an internode decide whether to fork or make a leaf
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I've been thinking about "procedurally generated forests" (a la No Man's Sky) since the aughties ;-) Have you considered savefiles w/ a RNG seed (and compressible "edit" history?) per plant, so you can deterministically re-store MANY plants (from little data) by re-simulation?
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If internodes are springs, maybe add wind, then a rule for "thigmotropism" where "springs that bend get strengthened"? Add "multiplant ragplant physics": very weak springs give vines? Strong growth gives "trees that survive high wind"?https://www.researchgate.net/publication/221784291_Is_windswept_tree_growth_negative_thigmotropism …
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