announcement thread!
my next project is a gardening game







with a surreal fantasy setting,



programmable magitech robots,



an emphasis on ecology,



and existential horror components.



working title, "nectar thief"pic.twitter.com/vydFLLCyuo
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Cool! Are you hoping to build this into a commercial release? Sounds like a lot of work.
in a small way. i'm mostly funded by contract work and patreon, so while i do want to to build a community for this, i'm not really concerned with all the normal aspects of that
~ is a terrible key to inspect rooms with; on certain keyboards ~ is a dead key, which means you most easily produce them by double-tapping (also it's a chord; alt+¨ produces ~. Since you need to tap it twice, this happens.)pic.twitter.com/QVUenHioTQ
international keyboards are hard to design around! it really needs configurable input. i don't think hard coded input will work. i'm actually working on that today...
So what happened to the lobster?
Don't mind me, just poking around the js. I was wondering how you got that crazy overtyping effect during output, which it turns out is just what happens when you append < b r / > char-by-char in an innerHTML
This thread is so @neauoire :)
The Bazaar/Cathedral model!
played it while gale force winds and rain rushed past the forest outside, a+++ very excited for cycle b
oh my gosh, thank you for sharing. i wrote a lot of it during a rainstorm, that fits.
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