announcement thread!
my next project is a gardening game







with a surreal fantasy setting,



programmable magitech robots,



an emphasis on ecology,



and existential horror components.



working title, "nectar thief"pic.twitter.com/vydFLLCyuo
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what i want to do here is move away from game as product, toward an open, more hierarchically flat style of development. players will be invited to be here with me during the early, weird, wonderfully buggy and wide open versions of the game, and will see it take shape firsthand.
so some of you are wondering: "hey, doesn't that first text-only build look suspiciously like the game you've been making over the last few days, which is about to come out??" why yes, you are right!
i am pleased to announce a hundred breaths to remember which is nectar thief: cycle A and it's out right now! you can go play it! https://lorenschmidt.itch.io/nectar-thief-cycle-a …pic.twitter.com/ARGpPUCDaN
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