announcement thread!
my next project is a gardening game







with a surreal fantasy setting,



programmable magitech robots,



an emphasis on ecology,



and existential horror components.



working title, "nectar thief"pic.twitter.com/vydFLLCyuo
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and after that, the game will have its first graphical release, probably around cycle F. i don't know what that will look like yet, but i have 10,000 ideas. possibly it will be partially hand drawn. this will continue to grow with each successive release.pic.twitter.com/6Buhlyn7Z3
and from that point onward, development will shift toward wonderful details like fine tuned plant crossbreeding, live simulations of erosion, wind and dust, and more world building.
what i want to do here is move away from game as product, toward an open, more hierarchically flat style of development. players will be invited to be here with me during the early, weird, wonderfully buggy and wide open versions of the game, and will see it take shape firsthand.
so some of you are wondering: "hey, doesn't that first text-only build look suspiciously like the game you've been making over the last few days, which is about to come out??" why yes, you are right!
i am pleased to announce a hundred breaths to remember which is nectar thief: cycle A and it's out right now! you can go play it! https://lorenschmidt.itch.io/nectar-thief-cycle-a …pic.twitter.com/ARGpPUCDaN
You may be briefly amused by my "game," Robot Gardener: https://osric.com/games/robot-gardener/ …
ooh, more gardening games! thank you so much for sharing.
I didn't realize ASCII farming was something I wanted to do.
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