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Prikvačeni tweet
announcement thread! my next project is a gardening game







with a surreal fantasy setting,



programmable magitech robots,



an emphasis on ecology,



and existential horror components.



working title, "nectar thief"pic.twitter.com/vydFLLCyuo
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but really that's not the same as actual simultaneous parallel input/output streams
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one of the limitations of games which bothers me the most is that you can't actually divide the sensorium of your audience into multiple truly parallel points of view. now i want to make a game with a huge grid of separate first person perspectives and security camera views..
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loren schmidt proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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some recent interface work for
@cavesofqudpic.twitter.com/RAYe7K8n4c
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on some sublevel, i believe that monitors and input devices are the computer. when i switch to a different monitor, i expect my local files to be different. when i plug a different computer into the same monitor, i feel like they're the same device.
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loren schmidt proslijedio/la je Tweet
Corporations exercising their "free speech" rights by pouring billions into federal elections is nothing new. My We the People amendment corrects these practices once and for all.https://twitter.com/thenation/status/1225065190426849280 …
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octavia's current favorite spot at night is near my bed, by the radiatorpic.twitter.com/PXfy9OwKY7
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working on backface culling. my camera vector is not synced with the actual camera correctly, but the rest of it is workingpic.twitter.com/b0gNwrzrV6
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can anyone recommend games which have non-gridded modular construction systems?
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i might actually be reasonable and add backface culling
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polygonal renderer update. now that perspective is working correctly, i cleaned up the left edge rendering error and the line skip bug.pic.twitter.com/h9bPPBQ32f
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loren schmidt proslijedio/la je Tweet
Virginia state Senate Democrats have passed a bill to repeal the GOP’s photo voter ID law & allow non-photo forms of ID such as a utility billhttps://twitter.com/ssurovell/status/1224759081342246913 …
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now that the projection is mostly working, i did some work on camera controls. it feels nice. you could connect this to into a first person character with a little more work.pic.twitter.com/YzV34KO1u4
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loren schmidt proslijedio/la je Tweet
i had to temporarily circumvent the perspective matrix, but i got it working!pic.twitter.com/1SCVmgCxFX
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i want to make a sci fi game which uses cubits as a unit of measurement.
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next i am going to make a space ship
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i had to temporarily circumvent the perspective matrix, but i got it working!pic.twitter.com/1SCVmgCxFX
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does anyone have good reading material on rock varnish / desert varnish?
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i move we start calling games with minecraft-esque resource models "extract 'em ups"
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eternal looks so colorful and tactically solid. it seems like it's even more up my alley than 2016 was. the increased emphasis on motion + embracing the game's artificiality are absolutely the right direction.
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