loren schmidt

@lorenschmidt

images, words, games, and other digital art. she / they. please support my work on patreon:

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Dołączył październik 2009

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  1. Przypięty tweet
    22 wrz 2018

    announcement thread! my next project is a gardening game 🌱🌱🌱🌱🌱🌱🌱🌱 with a surreal fantasy setting, 🌌🌌☄☄ programmable magitech robots, ✨💻💻✨ an emphasis on ecology, 🌸🌸🌸🌸 and existential horror components. 🕳🕳🚪🕳 working title, "nectar thief"

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  2. 10 godzin temu

    the raytracer is working fairly well! i want to add another primitive type i think, then i'll try indirect lighting.

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  3. 12 godzin temu

    also i like the idea that you could go to favorite spots, and then carefully frame shots and just park there, watching the render quality increase.

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  4. 12 godzin temu

    i think this might give the world an interesting physical weight, and could lend movement / actions a deliberate quality?

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  5. 12 godzin temu

    i have other projects to focus on, but i have been imagining a not quite real time game with a raycaster like this. you'd move in large steps, popping between positions, and then if you sat in one spot for a time it would continue drawing, improving bounce lighting or the like.

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  6. 12 godzin temu

    welcome to my weird broken raytracer

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  7. 14 godzin temu

    how in god's name was it mostly working with this space in "b.y" on line 138

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  8. 14 godzin temu
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  9. 15 godzin temu

    it's a sphere! in this image, value is dot product of ray facing and normal. i will be doing lighting soon.

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  10. 17 godzin temu

    i think it's upside down

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  11. 18 godzin temu

    it's a "let's write a ray tracer from scratch, but it's too hard to get up and pick up my phone which is 2 meters away" kind of day. honestly, "executive dysfunction" is the most reductive, stigmatizing, condescending name for a state of being i increasingly find precious...

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  12. 19 godzin temu

    this still isn't at all visibly evident, but i am doing some boilerplate work for ray tracing (rays are cast but the "cast" function only returns a random value for now)

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  13. 20 godzin temu

    this is not a very good indication of what i'm working on, but it is the first screenshot

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  14. 21 godzin temu

    concave, overlapping recursive tessellation based on "incorrectly" defining faces

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  15. 21 godzin temu

    i saved off my previous project, but switched to catmull-clark (which is smoother) so i will have that on hand for future work.

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  16. podał/a dalej
    18 kwi

    unexpected friends

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  17. 22 godziny temu
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  18. 23 godziny temu

    going to spend a minute working on blend weights, and rendering these subdivision surfaces as (much less interesting) polygonal shells. then i have another small standalone piece i want to do, then i think a flower breeding experiment (nectar thief D)

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  19. podał/a dalej
    23 godziny temu
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  20. 18 kwi

    if you appreciate experiments like this, please consider supporting my work via patreon.

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  21. 18 kwi
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