Matt Hoffman

@LordNed

Working on Dueling Otters for the . Programmer. Occasional /r/gamedev mod.

Joined March 2008

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  1. Pinned Tweet
    13 Apr 2014

    Making games is hard as shit, dunno why some people want to protect others from the realities of it. It seems counter-intuitive.

  2. Retweeted
    Jul 29

    Ground Control to Major Pom Ground Control to Major Pom Take your heartworm pills and put your collar on

  3. Retweeted

    Warning: while there may not be a warning on the box - do not place a Vive controller in your baby's skull.

  4. 3 hours ago
    Replying to

    The 'better' fix (imo) is to make it use the standard way of registering instead of fixing the restore/create issues. Smaller impact scope

  5. 3 hours ago
    Replying to

    Ironically, they restore the UI before they create the MainMenuUI, and it's because the restoreui creates ui that MainMenuUI relies on. Oops

  6. 3 hours ago
    Replying to

    This is caused by them using a non-standard way of registering with the tab manager, and they are created after the UI is restored.

  7. 3 hours ago
    Replying to

    If you use Window > Developer > Modules or "Debug Tools" when docked in UI and Editor is Restarted they turn into "Tab not Found" errors.

  8. 3 hours ago

    Chased down a 3 year old UI bug in Unreal for fun. Pretty sure cause is determined, time to fix it!

  9. Retweeted
    3 hours ago

    This was amazing. We taught someone's mom to play Echo Arena. She figured out how to throw just before the buzzer!!

  10. 3 hours ago

    Okay I'm kind of in love with using Git Blame (Annotate) to find why decisions were made long ago in huge projects.

  11. Retweeted

    Proof that there are no original ideas anymore

  12. Retweeted

    grumpy summer selfie

  13. 4 hours ago

    Ooh maybe I can use git blame to find out who wrote this non-uniform function and ask if they remember why :D

  14. 4 hours ago

    Lovely feature of feature: "Keep Results" on a Find All References. Pins that search so you can have multiple searchs @ once.

  15. 4 hours ago

    Is anyone else using Visual Assist X for C++? My trial ran out and I'm just using VS2017 and it seems way faster to do things w/o

  16. Retweeted
    5 hours ago
  17. 6 hours ago
    Replying to

    Gonna stop and see if I can track this one down before adding more code onto the problem. Time to build the engine from source though!

  18. 6 hours ago

    Anyone seen crash like this on Editor launch unless a clean build is performed? UCreateItemResult is my UObject class.

  19. Retweeted
    7 hours ago
  20. Retweeted
    12 hours ago
    Replying to

    tip: you can use shadow mapping techniques to model rain occlusion (could even be a mechanic; dry / wet)

  21. 7 hours ago

    Hey uh is the installer hosted on your website supposed to be out of date?

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