There’s a lot of things in a game (or almost any medium, really) that tells a story in a certain way without a written narrative. Aside from the game art & music itself, even the camera movement and menus, all set the mood and create a story.
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It’s especially important for me to think about all the ways the player will interact with the game world, and how to make that experience especially smooth and effortlessly in-line with the goals of the game.
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Something I didn’t think of much before is how different camera movement could be. I can see how certain FPS camera movement & FOV immediately associates with “battle mode” and unnatural FOV. Now I’m curious of all the ways I could tweak that.
13:30 - 21. sij 2020.
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Rust, C, C++, ASM 