It’s especially important for me to think about all the ways the player will interact with the game world, and how to make that experience especially smooth and effortlessly in-line with the goals of the game.
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Something I didn’t think of much before is how different camera movement could be. I can see how certain FPS camera movement & FOV immediately associates with “battle mode” and unnatural FOV. Now I’m curious of all the ways I could tweak that.
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Kraj razgovora
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i think there's a text somewhere about how a football match is essentially an epic tale of battle so yeah !
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Rust, C, C++, ASM 