I haven't even integrated it with our renderer yet 
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Now I'll make it a part of our engine as it seems to work. Interesting results so far - the leaves look certainly better but it'll need some playing around with the values, possibly implementing other filtering methods after checking out how it looks like in-game. Sample img:pic.twitter.com/vshXmB5Nad
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Kraj razgovora
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Make sure to use premultiplied alpha building the mips, and when sampling.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Čini se da učitavanje traje već neko vrijeme.
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Rust, C, C++, ASM 