Before I started optimizing, building this scene took more than 4000ms, now it takes 370ms. There's still loads of room for improvement and my goal is to make this at least a 100x faster
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And of course it turned out that the bounding boxes of all brushes where infinitely sized
Everything was interacting with everything
Well that was an easy performance improvement I suppose
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Got it down to 200ms, slowest part is now a part of the code that I can probably work around not needing at all
I was using an existing triangulation lib, poly2tri, and I optimized it to be 4x faster. I'll probably optimize it some more laterPrikaži ovu nit
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Is that my texture generator?

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possibly? I used a texture generator online, not sure if it’s yours? do you have a link?
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When when when can we try it on win?!
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Once the algo is fast enough I'm still going to do some more testing to ensure that it's robust enough, then I'll do a PR for Chisel.. so then Chisel will be using the new algo. Still lots to do from a UX point of view for Chisel though. It's impossible to say when it'll be ready
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it really is hard to describe how much i'm looking forward to chisel, no rush though and good luck :D
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