Obvious but commonly ignored in approaches to controlling dueling/trivial altercations, gambling, drugs, street racing, etc.
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Related error: conceiving of vices separately, each in its own vacuum, rather than as interacting, substitutable experiences
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So people might be tempted to think "how can we reduce the harm of vaping nicotine?" and come up with "only allow awful flavors to be legal"
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But not thinking about the fact that a mint juul pod is objectively better than cigarettes, while cigarettes are objectively better than all the legal flavors
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End of conversation
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isn’t that imagining there’s a set demand for variance and people try to converge on it? people in uncertain situations might be more likely to have shit situations that motivate them to gamble big
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Hello, I am a game designer and you’re obviously correct
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I think transgression feels really good. Screw the super ego.
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Was just thinking of variance. Interesting vibe.
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