How do we create tools or toys for infinite games?
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I felt grounded in my environment and it solved a big problem for me with the running games I've been imagining - I was trying to impose narrative on the landscape rather than letting it tell the story
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I love it! This sounds like a shift from telling a tale, to listening to a tale, a top-down invention versus a kind of discovery.
End of conversation
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Example prompts? What was the effect of the game? How did you feel changed by it?