How do we create tools or toys for infinite games?
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as the story progressed there would be minimal but powerful narrative obstructions - "reversal of fortune" "hardest compromise"
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I felt grounded in my environment and it solved a big problem for me with the running games I've been imagining - I was trying to impose narrative on the landscape rather than letting it tell the story
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Example prompts? What was the effect of the game? How did you feel changed by it?