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Lidia Martínez
@lidiamartinezpr
Nothing personal. Only programming, graphics, tech art and not very often my own art. Creator of WaveMaker for Unity, and co-creator of .
Madrid, Comunidad de Madridlidia-martinez.comJoined December 2016

Lidia Martínez’s Tweets

Segunda participación en el #muchiverso . Un nuevo podcast sobre todo el mundo que rodea a las nuevas tecnologías. En tono relajado y a pie de calle, hablamos de 3D, simulación y animación para los neófitos y añado alguna que otra anécdota. 😅 #Metaverso
Does anybody know how to output Depth from the "Fragment" node in Shader Graph? It's incredible the amount of weird outputs it allows except this basic one that is used in many important effects in a regular code shader. Or am I doing something wrong?
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I want to watch around 40 talks in #GDC22 But it costs 500$ to get access for a year. That's nearly all of the money we have left in a normal month of income after taxes as a freelancer in Spain. And probably 1/8 of a regular salary in USA. Seriously. Thanks for that. #gamedev
A few have asked about our stance on NFTs: NFTs are a scam. If you think they are legitimately useful for anything other than the exploitation of creators, financial scams, and the destruction of the planet the we ask that please reevaluate your life choices. Peace ✌️
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Have you ever felt confused by all the Anti-Aliasing acronyms out there? What are they actually doing to reduce those jaggies on your screen? Here we look at some selected features of FXAA, SSAA, MSAA, and TXAA.
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