If you are a fan of #EldenRing and #DarkSouls , listen to the OST of all of those games. Metatron Omega, huge fan. This musician should make the next OST, please. #soundtrack
Lidia Martínez
@lidiamartinezpr
Nothing personal. Only programming, graphics, tech art and not very often my own art. Creator of WaveMaker for Unity, and co-creator of .
Lidia Martínez’s Tweets
First tank combat testing!
Model by Curtis Norton artstation.com/artwork/lVPKv5
1:58
445.4K views
631
8,460
29.5K
Segunda participación en el #muchiverso . Un nuevo podcast sobre todo el mundo que rodea a las nuevas tecnologías. En tono relajado y a pie de calle, hablamos de 3D, simulación y animación para los neófitos y añado alguna que otra anécdota. 😅 #Metaverso
Released! 🌊Real-time 3d water simulation on your PCs & smartphones🌊
oimo.io/works/water3d/
- MLS-MPM fluid, powered by GPGPU (WebGL 2.0)
- screen-space fluid rendering
- SDF-based wall boundaries
0:56
8.3K views
12
83
391
Does anybody know how to output Depth from the "Fragment" node in Shader Graph? It's incredible the amount of weird outputs it allows except this basic one that is used in many important effects in a regular code shader. Or am I doing something wrong?
1
2
Topics to follow
Sign up to get Tweets about the Topics you follow in your Home timeline.
Carousel
The new Autodesk 2023 logos are... baffling? The Maya logo makes it looks like it's now named M-AYA. What happened to the "ds" in 3dsMax? Is Arnold now just called AARN?
41
65
393
here, have a coordinate system chart~
207
2,816
8,730
Show this thread
Every time I see the pencil tests done for the recent films from Walt Disney Animation Studios, I always just wonder when if ever we'll get another traditionally animated film from them. Maybe one day, maybe one day...
35
289
2,169
800 free #ComputerScience classes you can take online right now, with video lectures: bit.ly/3472Iia
————
#BigData #DataScience #AI #ArtificialIntelligence #MachineLearning #DeepLearning #ComputerVision #Robotics #QuantumComputing
28
980
2,488
People have asked me how I learned to write #shaders and what other resources are available for learning - so I put together this list of recommended books. I hope it helps!
bencloward.com/resources_book
Do you have a favorite book for learning shaders that isn't on my list?
5
55
313
🇺🇦This thread is for an English-speaking audience about what you can do to help Ukraine and what you SHOULD NEVER do. 🇺🇦
⬇️
12
52.5K
69.1K
Show this thread
. is now looking for a Rendering Programmer who will help them develop a new unannounced title:
80.lv/articles/santa
#gamedev #gamejobs #gamedevelopment #godofwar
9
29
I often have to figure out if a point is inside or outside a triangle mesh. Seems trivial, but it took me a while to figure out how to fix pointy edge cases. I'm posting my approach here in case it might help someone else. Works with open meshes too.
17
47
562
Show this thread
3D experiments. This one's silent since it's a test render from unfinished stuff.
1:00
2.9M views
939
30.5K
143.1K
Chris Sayers presented a cool explosion VFX, inspired by Netflix's Arcane show, and shared a quick breakdown of how it was made in Maya and Unreal's Niagara system:
80.lv/articles/break
#vfx #niagara #unrealengine #arcanefanart #arcane #vfx #gamedev #3dart
0:03
11.4K views
2
150
1,020
WaveMaker for #unity3d version 2.3 released! Buoyancy stability and more changes.
More details of upcoming features here:
forum.unity.com/threads/wavema #madewithunity
3
Have you ever felt confused by all the Anti-Aliasing acronyms out there? What are they actually doing to reduce those jaggies on your screen? Here we look at some selected features of FXAA, SSAA, MSAA, and TXAA.
78
2,857
13.1K
Real-time is getting crazy good
Quote Tweet
22
215
2,624
This paper hits different
0:34
154.5K views
81
1,632
5,339
Show this thread
Setting am Ortho camera and drawing a mesh in #unity and seems like I had to test if camera.active was not null to undo its transformation before setting the new perspective matrix... even after calling GL.LoadIdentity()... Why? ?
Here's the state of the latest stylized water shader from yesterday's stream 💧
Still plenty to add and I want to make it more modular and flexible, but I got crisp specular highlights and SDF-based intersection foam, so I'm happy for now✨
#gamedev #unity3d #madewithunity
GIF
15
98
1,001
The amount of metadata in WaveMaker needs way too much visualization... I keep adding more debug views to the Debugger component... No damping!
#madewithunity #unity3d #gamedev
0:20
50 views
1
I created a vid to showcase my vehicle damage system, but I may have inadvertently created the most violent car destruction video ever...
Full Video on YouTube: youtu.be/sI8ekGStpj0
#madeInUnity #indiegame #gamedev #indiegamedev
0:26
142.7K views
131
1,183
7,101
Show this thread
We’re taking real-time character creation to the next level 🙋♀️ 👹 🐊 Unity + are making realistic, lifelike character creation accessible and scalable for all artists.
Read more on the blog 👉 on.unity.com/3Ao5zio
0:19
162.9K views
143
854
2,056
Hi adventurers, I want to share this super great moment with all of you. We have released the free demo of our game #IntruderInAntiquonia! 🥳
This moment is the culmination of a year of hard work.
store.steampowered.com/app/1778870/In
#pointandclick #indiegame #gamedev
12
48
67
Show this thread
Boing Kit now supports twist propagation. Surprised it took me this long to notice it missing. Probably because rotation back-propagation based on relative position looked good enough in most cases.
Asset page: assetstore.unity.com/packages/tools
#BoingKit #MadeWithUnity #GameDev #VFX
0:10
21.8K views
13
123
1,138
0:24
95.9K views
76
679
6,202
Show this thread




























