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Prikvačeni tweet
I'm super happy to share with you guys that I've been nominated as "Independent of The Year" for the Annual
@Awwwards 2019! I couldn't be more happy with this nomination!
Vote for me at: https://annual.awwwards.com/categories/independent-of-the-year/ ….pic.twitter.com/2Jh1bTwwUSHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je Tweet
I’ve been working on a transition between shapes
#threejs#particles#webglpic.twitter.com/uaZkB7VPIfPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je Tweet
From the archive
"Unexpected Time: Beyond the Renaissance"
Behind the scenes ⟶ http://instagram.com/niccolomiranda
Hi-Res ⟶ http://dribbble.com/niccolomiranda pic.twitter.com/q38lr5U1SjHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Luis Henrique Bizarro proslijedio/la je Tweet
A small prototype: I generated a tile-able liquid-mesh with
#Houdini and move several instances of it along an spline in#UnrealEngine. More details in my#realtimevfx-thread: https://realtimevfx.com/t/simon-trumpler-vfx-sketchbook/4177/35 …@sidefx@UnrealEngine#gamedev#flip#Simulationpic.twitter.com/g7o1MLMHJaHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je Tweet
4DViews volumetric video + Unity HDRP and VFX Graph https://github.com/keijiro/4DViewsTest …pic.twitter.com/f1u0UJncKE
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je Tweet
TIL CSS can check for a font installed locally before fetching it remotely!
#perfmatters Shout out to Dank Mono, my favorite ligature featured coding fontpic.twitter.com/IjD9PF5coi
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je Tweet
It's toon portal on UE4.
#UnrealEngine#UE4#Portal#Teleport#Hovlpic.twitter.com/vQNhqaoorEHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je Tweet
Playing around with the seasons
#madewithunity#indiedev#indiegamepic.twitter.com/koiHFsd9s6Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Luis Henrique Bizarro proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Luis Henrique Bizarro proslijedio/la je Tweet
During the last year I've been working with my bro in crime
@fra_michelini on the new folio of@davide_baratta This thing has finally saw the light after months of mutual procrastination, hope you'll enjoy it@AWWWARDS ↯ https://bit.ly/2S5FA9N live ↯ https://bit.ly/31clKOf pic.twitter.com/MkM0PBosXpHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je Tweet
I did some experiments with procedural animation to practice and study a bit of how the Luigi's Mansion capture mechanic works!
#gamedev#madewithunitypic.twitter.com/Vi1oZ9pk0YPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Luis Henrique Bizarro proslijedio/la je Tweet
You can get a pretty decent SSS effect by increasing particle brightness based on distance to a point
#webgl#hydrapic.twitter.com/y2MZOl5Pl7Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je Tweet
Spärkle by Thibault Coppex is an open-source simulator useful as a reference for implementing GPU/compute accelerated particle systems, inspired by SIGGRAPH research documented by Square Enix for their 2012 tech demo Agni's Philosophy https://github.com/tcoppex/sparkle pic.twitter.com/wc9vRkgk0h
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je Tweet
The interactive PowerQ visual we've made for
@eqtventures is live on their website. It was an excellent experience to collaborate with the client to build their identity visual from concept to production. See it live here: https://eqtventures.com/#houdinifx#webglpic.twitter.com/SM5MZjuZw8
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je Tweet
Never too late to wish you Bonne année! Discover some great artists quotes that drive our team for this new year 2020. — https://2020.rezo-zero.com
#HNY2020#opart#greetingcardpic.twitter.com/hKtlDeNYLfHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je Tweet
BAAM!! CineShader goes live now!!! Go check it out:
https://cineshader.com/
You can easily convert your existing shaders into a #cineShader and showing them on a 2.5D screen.https://twitter.com/lusionltd/status/1222121803499393025 …
0:50Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Luis Henrique Bizarro proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Luis Henrique Bizarro proslijedio/la je Tweet
Pretty slick way of displaying 3d models
Direct link: https://monsieurnoss.com/ https://twitter.com/bahaa_wd/status/1221128471142944774 …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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24 y/o Creative Developer specialized in WebGL, Canvas and JavaScript. Young Jury

