Luis Henrique Bizarro  

@lhbzr

🇧🇷🇯🇵 24 y/o Creative Developer specialized in WebGL, Canvas and JavaScript. Young Jury . Former .

Vrijeme pridruživanja: lipanj 2015.
Rođen/a 18. rujna 1995.

Tweetovi

Blokirali ste korisnika/cu @lhbzr

Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @lhbzr

  1. Prikvačeni tweet

    I'm super happy to share with you guys that I've been nominated as "Independent of The Year" for the Annual 2019! I couldn't be more happy with this nomination! 😍 Vote for me at: .

    Poništi
  2. proslijedio/la je Tweet
    prije 11 sati

    I’ve been working on a transition between shapes

    Prikaži ovu nit
    Poništi
  3. proslijedio/la je Tweet

    From the archive📜 "Unexpected Time: Beyond the Renaissance" Behind the scenes ⟶ Hi-Res ⟶

    Poništi
  4. proslijedio/la je Tweet
    prije 18 sati
    Prikaži ovu nit
    Poništi
  5. proslijedio/la je Tweet
    2. velj

    A small prototype: I generated a tile-able liquid-mesh with and move several instances of it along an spline in . More details in my -thread:

    Poništi
  6. proslijedio/la je Tweet
    29. sij

    4DViews volumetric video + Unity HDRP and VFX Graph

    Poništi
  7. proslijedio/la je Tweet
    30. sij

    TIL CSS can check for a font installed locally before fetching it remotely! Shout out to Dank Mono, my favorite ligature featured coding font

    @font-face {
  font-family: Dank Mono;
  src: 
    /* Full name */
    local(Dank Mono),
    /* Postscript name */
    local(Dank-Mono), 
    /* otherwise, download it */
    url(//...a.server/fonts/DankMono.woff);  
}

code {
  font-family: Dank Mono, system-ui-monospace;
}
    Prikaži ovu nit
    Poništi
  8. proslijedio/la je Tweet
    1. velj
    Poništi
  9. proslijedio/la je Tweet
    Poništi
  10. proslijedio/la je Tweet
    31. sij
    Poništi
  11. proslijedio/la je Tweet
    31. sij
    Prikaži ovu nit
    Poništi
  12. proslijedio/la je Tweet
    31. sij

    During the last year I've been working with my bro in crime on the new folio of This thing has finally saw the light after months of mutual procrastination, hope you'll enjoy it live ↯

    Poništi
  13. proslijedio/la je Tweet
    30. sij

    I did some experiments with procedural animation to practice and study a bit of how the Luigi's Mansion capture mechanic works!

    Prikaži ovu nit
    Poništi
  14. proslijedio/la je Tweet
    30. sij
    Poništi
  15. proslijedio/la je Tweet
    29. sij

    You can get a pretty decent SSS effect by increasing particle brightness based on distance to a point

    Poništi
  16. proslijedio/la je Tweet
    28. sij

    Spärkle by Thibault Coppex is an open-source simulator useful as a reference for implementing GPU/compute accelerated particle systems, inspired by SIGGRAPH research documented by Square Enix for their 2012 tech demo Agni's Philosophy

    Poništi
  17. proslijedio/la je Tweet
    29. sij

    The interactive PowerQ visual we've made for is live on their website. It was an excellent experience to collaborate with the client to build their identity visual from concept to production. See it live here:

    Poništi
  18. proslijedio/la je Tweet
    28. sij

    Never too late to wish you Bonne année! Discover some great artists quotes that drive our team for this new year 2020. —

    Poništi
  19. proslijedio/la je Tweet
    28. sij

    BAAM!! CineShader goes live now!!! Go check it out: 🔗 You can easily convert your existing shaders into a and showing them on a 2.5D screen.

    Poništi
  20. proslijedio/la je Tweet
    28. sij
    Poništi
  21. proslijedio/la je Tweet
    27. sij
    Poništi

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

    Možda bi vam se svidjelo i ovo:

    ·