How do you find imbalances? The easiest way is to look at what players are primarily doing right now, and compare that to what players will be doing in the future.
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Right now players are leveling, gearing, leveling professions and unlocking reputations. Players are not doing hard end-game content,
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What does this mean? Materials needed to level professions, but that's not useful for end-game content will be overpriced.
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Crafts needed to level professions will be underpriced. Crafts used in end-game content will be underpriced. Find some instances of this, and take advantage!
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