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Prikvačeni tweet
Some clear expectations and ground rules now that people know I'm contracting for Valve: 1) I'm an off-site contractor on a specific project 2) I don't know anything about Half Life 3/4/X, don't ask 3) Contact steam dev support, I swear I am useless to you
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Lars "Sweet Leaf" Doucet proslijedio/la je Tweet
as a lifelong programmer i can safely say you should never, ever trust technology.
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Which will arrive first: The Iowa Caucus' final certified results, or my next-day package UPS says shipped tonight
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Honestly, if you had to have an illuminating panic about election security protocols motivating people to go back to more reliable methods then this would be about the best possible time for that to come to a head
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Defender's Quest 2 progress report for January: https://www.fortressofdoors.com/defenders-quest-2-progress-2020/ … Build version 0.0.7 is up on Steam for backers and testers, Mac/Win/Linux, all at the same time for once!
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Ugh, the upgrade to my blog software will break a lot of things in my theme. I hate upgrading stuff. Well, at least I can post again. Will postpone the actual upgrade for now.
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Okay, getting past the blog update stuffs. Looks like I'll be able to get this update out today after all! But it'll have to be after dinner :)
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Lars "Sweet Leaf" Doucet proslijedio/la je Tweet
Running a business is great except for the actual business part.
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Ugh, this blog software update is taking too long
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Lars "Sweet Leaf" Doucet proslijedio/la je Tweet
With great excitement, today we want to officially announce the great honor of having been awarded an Epic Megagrant!https://godotengine.org/article/godot-engine-was-awarded-epic-megagrant …
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Lars "Sweet Leaf" Doucet proslijedio/la je Tweet
We're having a FLASH GAMES PANEL at PAX East! We've got an amazing group and a solid hour of celebrating the devs, communities, and games that made the Flash games scene incredible. Panelists:
@AnyaynA@wyel@partyinpangolin@DrNeroCF (and me!) https://east.paxsite.com/schedule/panel/flash-games-never-say-die …pic.twitter.com/xIz1HxBMDf
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Hm, apparently I need to update my blogging software... see y'all in an hour.
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Uploading mac version of DQ2 version 0.0.7 to steam now... should have all three ready to go in a bit, along with a progress report post. Can I get it all done before lunch, let's find out.
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I've learned a lot and found some benefits in rigging up a CI solution to build DQ2 reliably from source, but for a lot of reasons I find that on ship day there's still nothing faster and less painless for me personally than just maintaining three local build machines.
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DQ2 progress for today: - Built windows and linux builds of 0.0.7, working on Mac as we speak.
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Looks like Godot's getting a quarter million grant from Epic as part of the MegaGrants program? Nice to see!https://twitter.com/gamefromscratch/status/1224386075134767107 …
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I don't do that any more, but this codebase dates all the way back to 2010 and bad decisions live a long time :)
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Like, I don't have a stable of designers who need some quick way to modify things without having to recompile the game. Most days it's just me. So why not just write the conditions and logic DIRECTLY IN CODE YOU DUMMY
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One of the dumbest things I did in DQ code bases was to be like, "ooh, I want this to be *scriptable*, so I'll make a bunch of XML files with commands in them, and then write a class that reads that that's generic and flexible." Even though I'm the only full time programmer.
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Okey doke today is DQ2 progress report day, going to get my janky-but-moving-things-along build out, get that blog post done, start work on February's goals.
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