Well, ain't that a kick in the teeth. Guess it's Patreon from here on out.pic.twitter.com/GbXDPPhsTY
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Advertising is often already free. Exposure is rarely something the companies fighting these battles are lacking. Nintendo, for instance, by no means needs the extra "advertising" of someone playing Pokemon games (modded or legit). And indie devs often include those permissions.
I would disagree. It's very noticeable to me the games that advertise vs the games that don't. Sure some cases some games will sell themselves but thats definitely not always the case. I would argue even the norm. Nintendo is like a cult classic.
What company that doesn't already have their marketing well covered (in a far more controlled way) and their names well known is trying to claim gameplay videos, issuing takedowns, etc?
And I went looking at that rules on that. Right in line with what I'm suggesting here, you CAN monetize gameplay IF you have all valid licenses (either in the game EULA or separate). Also if it is heavily enough tied to be more clear cut fair use (eg minimal use for a guide).
Oh, and this all applies to elements of other programs, as well. One more reason I'll stick to my #foss instead of proprietary licensed crap! Zero worries about permissions, as long as it doesn't involve restricting someone else.
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