There's a huge difference between these two statements: 1. This is hard and will take this amount of time. 2. This is impossible, we can't do it. 1 is true and can be worked with. Things can be adjusted. Things can be planned and scoped accordingly. 2 is pure bullshit.
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Of course you need to express your design in the clearest way possible (sometimes that can mean prototype, sometimes it can be just a spec) because this estimation cannot be done otherwise. To do this, you also need that elusive technical background.
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But really, you'd be doing yourself a favor. You'll have a lot of conversations with programmers where you will be expected to either get deep into technical problem-solving or abandon your design and give up. Knowing how you would go about *implementing* a feature is invaluable.
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I went down this route a couple of years ago but something about the language didn't click so I figured maybe if I understand the basics of CS it might help me more. Alas, that didn't help. Still, 9/10 .. might restart in future
Dziękujemy. Twitter skorzysta z tych informacji, aby Twoja oś czasu bardziej Ci odpowiadała. CofnijCofnij
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I want to be a designer and I'm currently finishing my engineering studies. I'm still a horrible programmer and I don't think I'll ever work as one professionally. I wanted to get good enough at it so I can make my own prototypes and to just know the tech behind software.
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You're doing it right! Try to make a small, but finished game before you call it a day, and you should be alright ;-)
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Wydaje się, że ładowanie zajmuje dużo czasu.
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